Discusses current computer graphics hardware and software systems, techniques and applications.
Explores algorithms for creating and manipulating graphics displays and techniques for implementation.
Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms.
Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries.
Includes thorough coverage of 3-D modeling and rendering.
Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms.